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- // Persistence Of Vision raytracer version 1.0 sample file.
-
- // By Various and Sundry
- //
- // Revision Note:
- // Reworked both the declared wood texture (turb and colormap) and
- // the application of it on the floor plane.
- // Note that wood doesn't really look like much until you get around
- // 640x480. Anti-aliasing helps even more to bring out the detail. -dmf
-
- #include "shapes.inc"
- #include "colors.inc"
- #include "textures.inc"
-
- // a light tan wood with brown rings
- #declare New_Tan_Wood = texture {
- wood
- turbulence 0.03
- colour_map {
- [0.0 0.4 colour red 0.6 green 0.45 blue 0.25
- colour red 0.65 green 0.45 blue 0.25]
- [0.4 1.01 colour red 0.6 green 0.4 blue 0.2
- colour red 0.25 green 0.15 blue 0.05]
- }
- }
-
- camera {
- direction <0.0 0.0 1.0>
- up <0.0 1.0 0.0>
- right <1.333 0.0 0.0>
- translate <0.0 0.0 -56.0>
- }
-
-
- // A bowl
- object {
- intersection {
- sphere { <0.0 0.0 0.0> 1.0 }
- sphere { <0.0 0.0 0.0> 0.9 }
- plane { <0.0 1.0 0.0> 0.5 }
- }
- bounded_by {
- sphere { <0.0 0.0 0.0> 21.0 }
- }
- scale < 20.0 20.0 20.0 >
- texture {
- colour Red
- ambient 0.2
- diffuse 0.8
- reflection 0.1
- }
- colour Red
- }
-
- // Water
- object {
- intersection {
- sphere { <0.0 0.0 0.0> 1.0 }
- plane { <0.0 1.0 0.0> 0.49 }
- }
- bounded_by {
- sphere { <0.0 0.0 0.0> 21.0 }
- }
- scale < 19.5 19.5 19.5 >
- texture {
- ripples 0.5
- frequency 100.0
- scale <100.0 100.0 100.0>
- reflection 0.6
- refraction 0.6
- ior 1.2
- }
- colour Grey
- }
-
-
- // Wood floor
- object {
- plane { <0.0 1.0 0.0> -20.0 }
-
- texture { 0.015 // seems to reduce "moire" effect on the grain
-
- New_Tan_Wood // Think of a log, facing you...
- scale <2 2 1> // z is infinite, so 1 is ok...
- rotate <0 90 0> // turn the "log" to the x axis
- rotate <0.0 0.0 10.0> // tilt the log just a little bit
- translate <0 -4 0> // lift it to where the rings are larger
- rotate <5 0 0> // tip it again, this time on x axis
-
- ambient 0.15
- diffuse 0.75
- reflection 0.1
- }
- colour Tan
- }
-
-
- // Back wall
- object {
- plane { <0.0 0.0 1.0> 100.0 }
-
- texture {
- Red_Marble
- scale <100.0 100.0 100.0>
- ambient 0.15
- diffuse 0.8
- reflection 0.1
- }
- color Pink
- }
-
- // A sky to reflect in the water
- object {
- plane { <0.0 1.0 0.0> 150.0 }
-
- texture {
- colour red 0.5 green 0.5 blue 1.0
- ambient 0.15
- diffuse 0.8
- }
- colour red 0.5 green 0.5 blue 1.0
- }
-
- // Light source
- object {
- light_source { <100.0 120.0 -130.0>
- colour White
- }
- }
-